bo peep (
shepherdesses) wrote2019-09-30 01:39 pm
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application for deerington;
IN CHARACTER
Character Name: Bo Peep
Canon: Toy Story
Canon Point: Toy Story 4; end of the film but prior to the timejump epilogue
In-Game Tattoo Placement: This, in roughly the same spot as the tattoo in the image (although scaled down in terms of size and overall detail in order to fit on her).
Current Health/Status: Broken in a few notable places with bandages wrapped around her left forearm and right upper arm, as well as some very faint cracks in her hair that are really only visible in close-up.
Age: Unknown
Species: Toy
History: Over here!
Personality:
Well, for starters, Bo's not the same toy she used to be, not by a long shot.Abilities/Powers/Weaknesses & Warping: In the Toy Story universe, it's unclear whether or not toys have some kind of magic or soul that exists inside them to give them both life and personality, but they definitely don't operate within the same boundaries of health or endurance that actual people do.
To say she used to be more of the damsel-in-distress type might be putting it mildly, but you wouldn't be wrong in thinking it, especially since that was the role she used to take most often during playtime, the shepherdess who was dangled over the threat of a barrel of monkeys or an evil shark for a certain cowboy to come to her rescue. But she was never unhappy in her existence — even once her lamp was moved from Andy's room to watch over his little sister Molly, its constant glow enabling the girl to fall asleep every night. That said, there's a clear delineation between the Bo we see in the first Toy Story films, who seems to be more of a compassionate, supportive, warm lady friend to Sheriff Woody, always there to give him some well-needed advice or perspective whenever he's feeling like he isn't good enough or loved enough, and the Bo of Toy Story 4, who chooses to become a lost toy in order to finally see more the world from beyond the four walls of a child's room.
In many ways, Bo leaving Andy's house was bittersweet, for her and Woody especially, but without that push, she wouldn't have come to the realization that she was capable enough to be on her own, unowned by any kid. We don't really get the chance to see what happens in the nine years that follow her rainy-day departure, but it's clearly long enough for her to finally reach the conclusion that she doesn't want to belong to anyone but herself, especially after she, her sheep and the lamp are sold to an antique shop and she spends two years looking out at the world from its front window. Over that time, she grows from a soft-spoken, mild-mannered, occasionally amorous shepherdess to a truly independent toy who only seeks out playtime on her own terms — and usually, it's so she can stock up on some much-needed supplies, diverting the attention of any nearby children while she sends her sheep out around the nearby playground to rummage for anything they can use.
But Bo isn't hardened by her time alone because she isn't alone, not really; she's more resourceful and resilient than she ever used to be before (emotionally, even if she hasn't necessarily achieved more durability), but she hasn't sacrificed her warmth and compassion for others. We see her making new friends and allies in other toys, like Giggle McDimples and Duke Caboom, and she's a well-known name in the realm of lost belongings, as we see when she navigates an "underground club" for toys. She's more removed from all the years where she once belonged to any children, but she definitely looks back on that time fondly when Woody reminds her of the comfort her lamp used to bring to a little girl who didn't want to go to sleep in the dark. She's willing to lend her support and skills to the toys she cares about, even going as far as to help Woody with his mission to bring Forky back to a little girl named Bonnie, a kid she's never even met — partly because she feels a sense of responsibility to an old friend.
Bo isn't the wide-eyed, idealistic toy she used to be; the time she spent out in the world rather than on a shelf or in a toy box has definitely made her more of a realist, more willing to acknowledge those moments when she needs to cut her losses and move on. It's why she clashes with Woody most of all in Toy Story 4, in spite of their history, because she doesn't understand why he's so insistent on not letting a toy be lost. In her mind, she doesn't consider it a bad thing, not anymore, not the way she would have nine years earlier — but she's visibly hurt when he calls her out on her seeming lack of loyalty, because she's found value in herself via her allegiances with other toys and her own self-confidence rather than needing to belong to a family.
In the end, though, Bo's someone who is willing to embrace a new purpose for herself, and while she isn't going to go back to the way things were before, it takes the reappearance of someone who knew her when during a new time in her life to force her to rethink her perspective about what she's meant for, using her abilities and her skills to become part of a new team that enables other toys to find their kids. She might not be the same toy she used to be, but she likes who she's become, one tough enough to weather a few more cracks and chips along the way.
For example (and this is weirdly morbid), they can be broken apart in plenty of different ways before they're actually what would be considered "dead," and indeed in Toy Story 4 we see that Bo has been able to withstand several different injuries to her body up to and including the most severe of having her arms snapped off, but is able to repair them to the point of functionality merely by aligning them correctly and reattaching them with a bandage. It's not a permanent fix by any means, but it enables her to regain what appears to be full motor function until she needs to change her bandages (or, occasionally, mess with an unassuming cowboy toy). She also doesn't require sleep or food in order to survive. I'm assuming that she doesn't need any nerfing or warping of what could be considered her "power," but am happy to defer to the mods for any suggestions!
Inventory: her three porcelain sheep, Billy, Goat and Gruff (who are ladies, thank you very much)
her shepherd staff
a dark blue cape converted from her old skirt (which also doubles as its own skirt for her to wear when turned inside out) and her old pink bonnet
her skunk-camo'd RC car
Writing Samples: TDM thread
OUT OF CHARACTER
Player Name: Carly
Player Age: 31
Player Contact:
Other Characters In Game: Wynonna Earp and Dana Polk
In-Game Tag If Accepted: bo peep: carly
Permissions for Character: Here!
Are you comfortable with prominent elements of fourth-walling?: Absolutely!
What themes of horror/psychological thrillers do you enjoy the most?: SO MANY THINGS. Creepy settings/haunted or abandoned houses, body horror, sci-fi/futuristic/alien horror, vengeful women (which also tends to overlap with my love for female werewolves and any kind of transformation/body horror), gothic horror, monster horror, ghost/possession horror, and the list goes on.
Is there anything in particular you absolutely need specific content warnings for?: n/a
Additional Information:
